The game ends after you break infinty.

Do not close this window if you don't want to lose progress!

Published 27 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 3.3 out of 5 stars
(7 total ratings)
Authormilo3347
GenreSimulation
Made withGodot
Tags2D, Abstract, Clicker, Experimental, Idle, Incremental, No AI, Physics, Relaxing, Short
Average sessionAbout an hour
LanguagesEnglish
InputsMouse

Comments

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(+1)

I've found a bug. When spawning the third ball no small ball is spawned, only on the fourth ball, though when spawning the sixth ball a secondary ball is spawned and on the eight ball a third small ball and on the tenth ball a fourth small ball.

(2 edits) (+1)

Please add a Fullscreen option. I didn't realize there were achievements because of this. 


(1 edit) (+1)

WIll there be any way to save? I play in class and keep losing progress when my laptop freezes and I have to restart my laptop.

Deleted 19 days ago

He asked about "will there be" not "is there", meaning future plans not current implementation.

(+1)

I love auto upgrading the "rigth" wall

(+3)

Very annoying that you can't get the "Cheap" achievement after you have bought all the other upgrades and spent all 10 ip. There should be a way to get more. 

(+2)

Game started lagging real bad for me at 20 balls. Maybe add a feature to disable numbers.

Deleted 26 days ago
(+1)

Love the minimalist aesthetic and the way you slowly but intuitively introduce the mechanics. A few sound effects would really help round this out I think!

My favourite moments were seeing the different progress bars appear, its a great tease.

It got really laggy at points with around 18 balls bouncing and generating so many text toasts.

Personally reaching infinity killed the momentum for me, I didn't think there were enough bonuses from the first infinity point to make me want to do it all again. But that's probably more about my style of incremental games, I prefer ones that can be completed in a couple of hours. Especially when they have this much active gameplay.

Great work!

(+1)

thanks. noted

(1 edit) (+1)

I noticed the same lag, and that it stopped when I leveled the base. It came back after getting a few more "e"s to my score, so maybe it has something to do with the game calculating too many "buy all" levels? Update: Turning off "buy all" was enough to stop the lag.

yeah that seems to be it