Incremental Bounce
The game ends after you break infinty.
Do not close this window if you don't want to lose progress!
| Published | 27 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 3.3 out of 5 stars (7 total ratings) |
| Author | milo3347 |
| Genre | Simulation |
| Made with | Godot |
| Tags | 2D, Abstract, Clicker, Experimental, Idle, Incremental, No AI, Physics, Relaxing, Short |
| Average session | About an hour |
| Languages | English |
| Inputs | Mouse |

Comments
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I've found a bug. When spawning the third ball no small ball is spawned, only on the fourth ball, though when spawning the sixth ball a secondary ball is spawned and on the eight ball a third small ball and on the tenth ball a fourth small ball.
Please add a Fullscreen option. I didn't realize there were achievements because of this.
WIll there be any way to save? I play in class and keep losing progress when my laptop freezes and I have to restart my laptop.
He asked about "will there be" not "is there", meaning future plans not current implementation.
I love auto upgrading the "rigth" wall
Very annoying that you can't get the "Cheap" achievement after you have bought all the other upgrades and spent all 10 ip. There should be a way to get more.
Game started lagging real bad for me at 20 balls. Maybe add a feature to disable numbers.
Love the minimalist aesthetic and the way you slowly but intuitively introduce the mechanics. A few sound effects would really help round this out I think!
My favourite moments were seeing the different progress bars appear, its a great tease.
It got really laggy at points with around 18 balls bouncing and generating so many text toasts.
Personally reaching infinity killed the momentum for me, I didn't think there were enough bonuses from the first infinity point to make me want to do it all again. But that's probably more about my style of incremental games, I prefer ones that can be completed in a couple of hours. Especially when they have this much active gameplay.
Great work!
thanks. noted
I noticed the same lag, and that it stopped when I leveled the base. It came back after getting a few more "e"s to my score, so maybe it has something to do with the game calculating too many "buy all" levels? Update: Turning off "buy all" was enough to stop the lag.
yeah that seems to be it